This is an adventure game about Dixey, a D6 trying to get out of the drawer where the D20s locked her. Liberate your friends and fight together to escape, or sacrifice them to become more powerful. Explore or run away, it's your choice. After all, you're the one with the magic dicey shotgun.

The tutorial

Sorry for the bad in-game tutorial, that is what the lack of time will do.

Use WASD and SPACE to move, Tab or U to open the game menu and click to shoot. You can drag items in the game menu.

It is possible to hold space to jump higher and tap twice to double jump.

Your dice are rolled whenever you shoot. You can place them in the stat that you would like them to be rolled for. To make dice better, drag them to the upgrade bench (yellow) and a menu will appear. Click on the first button to convert upgrade points into dots for that dice. You can click any face to add a free dot to that face.  The stats are damage (how much damage each bullet does), clip size (how many bullets are reloaded) and multishot (how many bullets are shot per shot).

The Jam

This is a game developed by a single person in less than 48h for the 2022 GMTK Game Jam. with the theme "Roll of the Dice"

It is also my first game, and no assets or code were  prepared beforehand, downloaded or outsourced, which the rules allow. The engine (Unity) and fonts were not made by me.   Although there are some visible flaws (the game is silent, the fonts are ugly, the animations are lacking, the tutorial is a mess...), the resulting game is playable and has brought me at least a few minutes of joy while playtesting.

If you enjoyed it, please leave a comment as this would make my day. Criticism is also welcome (:

The Idea

The main idea I wanted to experiment with while making this game is an incomplete die - dice usually have a number of faces and the number of dots on each face is fixed and boring. What if you could add dots (or remove, but I did not have time for such depth) to a face? You could make dice with better maximum values but less consistency or viceversa.  I feel like this idea was not exploited to the maximum and could yield much more. I got the idea and thought it was brilliant as I was playing "Lost in Random" and saw a die with missing dots, but they went a different path. If you have seen this before or want to experiment with it yourself, let me know.

The Future

Will this game be updated and fixed? I don't think so.  As this is the result of a game jam, with limited time, I would like to leave it as it is now. If I ever continued it, I would do so as a different upload. Unfortunately, I don't have the time at the moment, and I don't think bug fixing and overhauling the art would make the game in essence much more fun to play.

The Bugs

If you know about it, it's not a bug, it's a feature!

Spoiler warning for featury bugs and buggy features ahead.

The dice in the menu can be dragged outside of the menu by holding them while switching. This also allows you to steal the tutorial die (I left it and made it function in purpose because I thought it could be funny).

The enemies should roll? - I did not animate them, but it is great, is it not? They spin when they collide with something.

Sequence breaking - Player bullets can trigger the enemy spawns for some reason, making enemies spawn before they should.

Mouse desync - This never happened for me, but apparently it is possible for the mouse to be detected where it is not, making grabbing dice more difficult.

Superjump - if you slam into something at great speeds and jump, your jump will be huge. I don't know if it is a bug because I don't really know how to replicate it.

Megaclip - You can put all of your dice into clip size, reload and reassign them to damage and multishot. The clip will be maintained until you reload doing the better damage. As the game does not pause, this is kept as an advanced trick.

I got out of the map - you're not supposed to fly, but it should be possible to ride your enemies to victory. I left a shortcut if you can ride one of them in one of the towers.

I found the menu while not in the menu - That happens, but you deffinitely got out of the map.

Cropped screen - Try to go full screen. If not, it might be something with the resolution of your device... I did not really plan for that, my bad.

Overlapping textures - Did an enemy cover your health bar? Well... that sure is a bug. I've learned to order my layers for the next time.

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